Game & Level Designer graduated from ICAN Paris with a Game Design Bachelor and a Level Design Master.
Professional experiences :
Intermediate Level Designer & QA at COVEN, where I'm working on level design for our upcoming 2D Puzzle game, Micromega and on QA on our upcoming VR Coop Game, Haunted.
Junior Game & Level Designer at Phoenix Block (now Gamearly), where I worked on game design documentation and reviews, level design and in-engine blocking for their first game (not yet released), The Elements Nation : Origins.
Game & Level Designer & QA Tester intern at X&Immersion, where I did documentation and scenography for different AI-based game projects.
Game & Level Designer intern at Random Synapse, where I did game document review, gameplay mechanics and concept submission, and level design of the 1st instance of play in UE5.
Unboarding Lead and QA Tester apprentice at Knap where I did the usability research for their product and produced the in-app usage tutorial.
Here you can find different project I worked on as a Lead, Game and/or Level Designer. For more information, don't hesitate to contact me at my mail or on LinkedIn.